BLINK BATTLE

/ BLINK BACK
LOCAL-CORE · LOCAL ONLY
An angular opponent eye close-up; read the true blink and blink back
Opponent / Battle Unit 01
ECHO-01
BLINK BATTLE / PRE-FLIGHT

Read the blink. Blink back.

Meet your opponent first. The browser asks for camera access only after you press the button, followed by about eight seconds of on-device calibration.

  • Camera frames are processed only in this device's memory
  • No uploads, recordings, or identity recognition
  • Only eye-closure scores, confidence, and timestamps are used
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Pause immediately if your eyes feel tired or uncomfortable.
How it works

BLINK BATTLE is a free, browser-based blink-reaction game. You stare down an animated opponent and must blink back only when both of its eyes truly close together. Time your closure to sync with the opponent's and you deal damage with a combo multiplier; follow a wink or half-close feint, or blink outside the true window, and you lose HP. Blink detection runs entirely on your device using MediaPipe Face Landmarker inside a Web Worker — camera frames are processed in local memory only, with no uploads, no recording, and no identity recognition. The session uses just three signals per frame: eye-closure scores, confidence, and timestamps.